Is it weird to release a new Game Boy game in 2017? It’s not a huge game, but I’m releasing a new game called Bubble Factory!
This follows the Snake game I made last year. That game was written in Z80 assembly, while this game was written almost entirely in C.
It was really educational to write a game in assembly, but I found C to be (unsurprisingly) more productive. I think I’ll probably stick with C if I write any more Game Boy games.
The source is available if you’re interested in seeing how it works.